The Bloodless Reign was an 8-week team project completed during my Senior Design Project in Game Software Development at Baker College. These are just some of the concept pieces I completed during the beginning of that 8-week period, it was my first time using Krita for digital painting. Later on, I modeled and textured most of the items and characters in Blender + GIMP, with the environment concept serving as a loose reference for the team's environment artist + level designer (Tobias Eichhorst). Not all of these made it into the final project, but I like to think that it helped influence the tone and atmosphere we were trying to create in that short window. Illustrated on a Surface Go 2.
The Bloodless Reign Team Credits:
Corey Burns - Programming / Gameplay
Tobias Eichhorst - Environment Art / Level Design / Additional Programming
Kalin Hanninen - Concept / UI+3D Art / Animation / Additional Programming
Thomas Reynolds - Programming / AI